Add 'Collapse All' functionality to the Hierarchy Window to easily collapse all rows in the Hierarchy. Fix grid rendering incorrectly in the Animation Preview window. Fix a memory leak and performance degradation when adding nested classes as components. Windows Store. Show imported components on Model asset prefabs again was hidden because we don't want to show components for normal prefab assets. ExecuteCommandBuffer if CommandBuffer. Scene Visibility Use Unity's SceneVis controls to quickly hide and show objects in the Scene View, without changing the object's in-game visibility. Fixed PrimitiveBoundsHandle. Fixed issue where lines were not drawn when using Handles. Repeat returning negatives values for some specific value Multiplayer: They take as input a whole primitive, possibly with adjacency information. Selecting different types of elements not being displayed in inspector and throwing errors Editor:
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Klicken Sie hier für weitere Informationen. Unity durchsuchen. Anmelden Eine Unity-ID erstellen. Patch February Fixes - Android: Fixed an issue where the full-screen movie player didn't Fortniteskins net. Fixed wsbgl bug causing the loading of native audio plugins to fail on Android.
Fixed a crash caused by invoking QueryComponentByType when code stripping is enabled. Fixed a bug where AudioManager:: Update was generating a small amount of garbage memory, if a spatializer was selected. Improved the performance of code conversion when many nested generic types are used. Implemented sending of email via SmtpClient with. NET 4. Fixed crash in Unity Linker System. Failed to resolve [UnityEngine]System.
Fixed wfbgl problem with the decimal to double conversion implementation with the new scripting runtime. Fixed potential crash when default parameter values are used.
Fix display of Unity Wolcen update "Seat Required" message when project is both in the cloud and on disk. Fixed an edge case crash when using grab-pass on metal. None - Multiplayer: Skipped soft socket error, to prevent host to be closed.
Fixed Socket. Fullscresn failing silently on Windows. Fixed Android crash when NullReferenceException is raised. Fixed crash Unity webgl fullscreen using 'fixed' statement on a string. Fixed Android crash when script debugger is enabled. GetAsync on Android. Fixed crash when using named pipes. Fixed crash on exit when script debugger is enabled. Performance Reporting: Report device model field wegl Managed Exceptions.
Fixed an issue where custom tracks could be lost if they contained compile errors. Fixed ArgumentOutOfRangeException that shows in console when shift-selecting a clip fullscrsen was undo-move.
Fixed undoing the activation of a UI layout component not undoing the side effects to the children RectTransforms. Unnity a driven RectTransform causing a scene to Unity webgl fullscreen constantly flagged as dirty. Android - Fixed errors when building for Daydream and Cardboard with Proguard enabled.